If this is your first visit, be sure to check out the FAQ by clicking the link above. Phantom Steed is one of the most powerful yet underrated spells in D&D 5e. "So for a minute you have an indestructible horse that can only be removed by an antimagic zone, even dispel magic just causes the spell to end, so I think it's pretty great to have around combat even if it isn't punching stuff. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. The Phantom Steed is a "Large quasi-real, horselike creature" and "uses the statistics for a riding horse". Classes: Wizard; Level: 3rd; Casting Time: 1 Minute; Range: 30 feet; Components: Verbal, Somatic; Duration: 1 Hour; You create a large, horse-like creature that you or anyone else can ride the creature. I don't know, that seems like a stretch to me, that line seems like it was put there mostly to ensure inattentive characters didn't suddenly fall prone on their butt. This began a discussion of whether the phantom steed summoned could be transparent, or nearly so. As you can probably tell from the thread title, I disagree, and I'll explain why. In a recent game session, a player wanted to become invisible and then use a phantom steed to quickly and stealthfully pass through the enemy camps surrounding a besieged city. I almost always take this if I play as a wizard. The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. Phantom Steed. Phantom Steed A Large quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. Share. This site works best with JavaScript enabled. 5e SRD:Phantom Steed This material is published under the OGL A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of … It can bear its rider’s weight plus up to 10 pounds per caster level. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Range: 30 feet. D&D 5e PGTR Deep Dive Series: Phantom Steed. 3rd-level illusion (ritual) Casting Time: 1 minute. Level bard 4, sorcerer/wizard 4, summoner/unchained summoner 3 Range close (25 ft. + 5 ft./2 levels) Effect up to six quasi-real, horselike creatures. There's no rules against moving while casting a ritual. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. Would be cool to increase the duration (or speed?) Per sage advice Phantom Steed is still affected by difficult terrain. The character conjures a quasi-real, horselike creature. 1-48 of over 1,000 results for 3rd-level illusion (ritual) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour. A Large quasi real, horselike creature appears on the ground in an unoccupied space of your choice within range. So the body would still be there for a minute (maybe they could hide behind it for partial cover), but the horse isn't going to be moving from that spot until the spell is recast. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. My party goes around on four or five phantom steeds (depending on whether the druid scouts from the air), as I couldn't find anything that disallows ritual casting from horseback. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. [5e] Phantom Steed is criminally underrated. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. Range 0 ft. Effect one quasi-real chariot and draft team Duration 1 hour/level (D) Saving Throw none; Spell Resistance no. Therefore you can ritualy cast the Phantom Steed spell while riding the phantom steed. The phantom steed’s much higher speed is another plus. PS. Frightening Scream (1/Day). The phantom steed emits a ghostly whinny. When the spell ends, the steed gradually fades, giving the rider 1 … and bridle. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. This began a discussion of whether the phantom steed summoned could be transparent, or nearly so. 5. To start viewing messages, select the forum that you want to visit from the selection below. No, it is a facsimile of a creature and not an actual creature. Phantom Steed. If nothing else just an increase in duration or number of steeds at 6th then 9th etc. Posted on February 14, 2021 Written by February 14, 2021 Written by Since a riding horse cannot breathe underwater near can the Phantom horse. A steed created by this ritual lasts for 12 hours or until it takes any damage. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. So last session he got turned into a sheep with deer antlers and beard made of feathers, while on horseback. D&D 5e/Next; Optimization Revisiting Phantom Steed. The Undead (UA). You decide the creature's Appearance, but it is equipped with a saddle, bit, and bridle. Meat - if fresh usable as food, if not then usable as bait. You will have to register before you can post: click the register link above to proceed. Phantom Steed DnD 5E Spell 19/08/2020 - by admin - Leave a Comment The large quasi-real and the horse-like creature would be appeared on the ground in an unoccupied space depends upon your choice within a particular range. But I miss the movement types it got as it was cast at higher levels. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. The creature’s form is up to you, but it must be equipped with a saddle and bridle. Phantom Steed Sources: PHB.265 SRD.167 Tags: wizard level3 ritual illusion. The steed can be ridden only by the character or by the one person for whom the character specifically created the mount. ... D&D 5e Powergamer's Tactics Room Character Build Series: Bilbron Bladesinger. For the duration, you or a creature you choose can ride the steed. Updated Dynamic Lighting now does as much and even more than our legacy system! Wizards gets … The spell ends if you use an action to dismiss it or if the steed takes any damage. It can bear its rider's weight plus up to 10 pounds per caster level. 5e SRD:Phantom Steed. If so- it might be to broken with upcasting as well. bit and bridle 5e. Please review the TOS and Privacy Policy. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. A searchable D&D 5e spell list, sorted by class and level. You specify an unoccupied space within the cast range, and a phantom-like horse-like creature appears from it. The equipment created with the spell disappeared as soon as 10 feet away from the battle horse. Ethereal Trample . The phantom steed enters the Ethereal Plane from the Material Plane, or vice versa. For the duration, you or a creature you choose can ride the steed. A Large quasi-real, horselike creature appears on the ground in an … I miss the original spell. Phantom steed was a conjuration spell that conjured a magical horse (or spider in the case of Spider domain clerics) for the caster to ride.345 1 Effect 2 Components 3 History 4 Appendix 4.1 References This spell produced a mount that only be ridden by the caster or one other selected individual. Heightened (5th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. Because if you cast it as a ritual, you can just recast it again after 49 minutes, or just make a carriage pulled by an army of phantom steeds.
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