Weapon (any axe), rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. Remove Curse Edit Page Content. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Weapon (any axe), rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Berserker Axe. This axe is cursed, and becoming attuned to it extends the curse to you. Note that "attack" and "reach" aren't capitalized, as they would be in a spell description talking about Attack Actions and Reach. Weapon (any axe), rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. Curse. ... Curse: This axe is Cursed, and becoming attuned to it extends the curse to you. This axe is cursed, and becoming attuned to it extends the curse to you. Curse. A Dungeons & Dragons 5e Magic Item. This axe is cursed, and becoming attuned to it extends the curse … In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. This axe is cursed, and becoming attuned to it extends the curse to you. Weapon (any axe), rare (requires attunement) Weight: 4 lb. Remove Curse Source: D&D 5th Edition ↓ Attributes. ADVERTISING - PLEASE SUPPORT THIS SITE. As long as you remain Cursed, you are unwilling to part with the axe, keeping it within reach at all times. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. If the object is a Cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded. At your touch, all curses affecting one creature or object end. Curse. Now, say that Robert the Redemption Paladin is close to Fred the Fighter, who receives an … As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. Weapon (any axe), rare (requires attunement) ... your hit point maximum increases by 1 for each level you have attained. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Curse. This axe is cursed, and becoming attuned to it extends the curse … Berserker Axe. This axe is cursed, and becoming attuned to it extends the curse to you. Berserker Axe I love this item because it exemplifies a great way to do a cursed item–one of the biggest things you want is to feel like you’re getting something cool (something that makes it worth not going and immediately casting Remove Curse) because it’s cool to be the hero that battles with a cursed magic item of some kind. The Berserker Axe comes with a curse: Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. The default assumption for 5e is "this adventure assumes that players have no magic items". Show Attribute List. Berserker Axe. Berserker Axe. Curse. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. In this case, the curse says that the character must attack until one or the other is at zero hp, or the character can't reach the other.